##################### ### LOOK AND FEEL ### ##################### source = ~/.config/hypr/colors.conf # Refer to https://wiki.hyprland.org/Configuring/Variables/ # https://wiki.hyprland.org/Configuring/Variables/#general general { gaps_in = 5 gaps_out = 5 border_size = 2 # https://wiki.hyprland.org/Configuring/Variables/#variable-types for info about colors col.active_border = $accent col.inactive_border = $surface2 # Set to true enable resizing windows by clicking and dragging on borders and gaps resize_on_border = false # Please see https://wiki.hyprland.org/Configuring/Tearing/ before you turn this on allow_tearing = false layout = dwindle } # https://wiki.hyprland.org/Configuring/Variables/#decoration decoration { rounding = 10 # Change transparency of focused and unfocused windows active_opacity = 0.99 inactive_opacity = 0.9 # https://wiki.hyprland.org/Configuring/Variables/#blur blur { enabled = true size = 5 passes = 1 vibrancy = 0.1696 ignore_opacity = false } } # https://wiki.hyprland.org/Configuring/Variables/#animations animations { enabled = true # Default animations, see https://wiki.hyprland.org/Configuring/Animations/ for more bezier = myBezier, 0.05, 0.9, 0.1, 1.05 animation = windows, 1, 7, myBezier animation = windowsOut, 1, 7, default, popin 80% animation = border, 1, 10, default animation = borderangle, 1, 8, default animation = fade, 1, 7, default animation = workspaces, 1, 6, default } # See https://wiki.hyprland.org/Configuring/Dwindle-Layout/ for more dwindle { pseudotile = true # Master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below preserve_split = true # You probably want this } # See https://wiki.hyprland.org/Configuring/Master-Layout/ for more master { new_status = master } # https://wiki.hyprland.org/Configuring/Variables/#misc misc { force_default_wallpaper = 0 # Set to 0 or 1 to disable the anime mascot wallpapers disable_hyprland_logo = true # If true disables the random hyprland logo / anime girl background. :( disable_splash_rendering = true background_color = 0x000000 } layerrule { name = waybar_blur match:namespace = waybar blur = on ignore_alpha = 0.5 }